KNOCKER BALL
Knocker Ball - Soccer
Need: knocker balls, large inflatable ball, cones for goals
Knocker Ball - King of the Ring
Need: knocker ball, cones
How to Play: Start all players in the middle of a circle of cones. Once the whistle blows, everyone tries to bump each other outside of the cones. Last person in the circle wins.
Knocker Ball - Musical Chairs
Need: Knocker ball, Hula hoops, Bluetooth speaker
How to Play: Hula-hoops spread in a big circle serve as the “chairs”. When the music stops, step in a hoop and you’re safe.
Need: knocker balls, large inflatable ball, cones for goals
Knocker Ball - King of the Ring
Need: knocker ball, cones
How to Play: Start all players in the middle of a circle of cones. Once the whistle blows, everyone tries to bump each other outside of the cones. Last person in the circle wins.
Knocker Ball - Musical Chairs
Need: Knocker ball, Hula hoops, Bluetooth speaker
How to Play: Hula-hoops spread in a big circle serve as the “chairs”. When the music stops, step in a hoop and you’re safe.
9-SQUARE
HOW TO PLAY
Objective: Advance through all 9 squares to the center square and remain there for as long as you can!
To start, the player in the center square will serve the ball to any other square. The receiving player of the serve must hit the ball out of their square and into the square of another player. You may only hit the ball once while it is in your square. Continue to take turns hitting the ball into each other's squares until someone is eliminated.
Elimination occurs in one of a few ways:
Objective: Advance through all 9 squares to the center square and remain there for as long as you can!
To start, the player in the center square will serve the ball to any other square. The receiving player of the serve must hit the ball out of their square and into the square of another player. You may only hit the ball once while it is in your square. Continue to take turns hitting the ball into each other's squares until someone is eliminated.
Elimination occurs in one of a few ways:
- The receiving player misses the ball.
- The ball is hit out of bounds.
- The receiving player is unsuccessful in hitting the ball out of their square.
- The receiving player double-hits the ball.
DODGE BALL
- If you get hit anywhere on your body, you're out.
- If you catch the ball, the thrower is out, and one member of your team who was out may re-enter.
- If you step out of the boundaries to dodge a ball, you are out.
- If a ball is thrown at you and it bounces off a ball you are holding and someone catches it, no one is out.
- Head shots are legal: Momma says, "If you are dumb enough to get hit in the head, you are dumb enough to be out."
- At the beginning of the match, the dodge balls must go to the back line before they can go foreward.... i.e. You can't just pick up a ball and drill someone at point blank range.
- No Cussing
- No time outs.
- What the ref says, goes. No Complaining.
GAGA BALL
HOW TO PLAY
Objective: Be the last player standing in this survival game where it is every person for themselves!
To start, all players will enter into the ball pit and must have one hand touching a wall of the pit. An outside person will throw the ball into the center of the pit. The ball must bounce three times in the pit before players can begin play.
Once the ball is in play, any player is able to hit the ball with an open or closed hand, however you are not allowed to hold the ball. If the ball hits you below the knee, even if self-caused, you are out and you must leave the pit. If you are hit above the knee, gameplay will continue.
If the ball is hit out of bounds by a player, the player who hit the ball is out.
At any moment in the game, players are not allowed to sit along the ledge of the gaga ball pit.
The game will end once there is only one player remaining, making that player the champion of the round.
Objective: Be the last player standing in this survival game where it is every person for themselves!
To start, all players will enter into the ball pit and must have one hand touching a wall of the pit. An outside person will throw the ball into the center of the pit. The ball must bounce three times in the pit before players can begin play.
Once the ball is in play, any player is able to hit the ball with an open or closed hand, however you are not allowed to hold the ball. If the ball hits you below the knee, even if self-caused, you are out and you must leave the pit. If you are hit above the knee, gameplay will continue.
If the ball is hit out of bounds by a player, the player who hit the ball is out.
At any moment in the game, players are not allowed to sit along the ledge of the gaga ball pit.
The game will end once there is only one player remaining, making that player the champion of the round.
CORNHOLE
HOW TO PLAY
Objective: Players will toss cornhole bags onto/into the opposing team's cornhole board until the winning team reaches 21 points.
Form two teams and divide the number of bags in half for each team. One person from each team is next to each board, totaling two people per board. Do a coin toss to determine which team will go first.
Players must stand next to the board when throwing their bags. One player from each team tosses a bag, alternating turns. Play continues until each player has tossed all of their bags.
The team with the most points wins the round. Subtract the losing team's points from the winner's points. Award the difference to the winner's score.
Play will continue until one team reaches 21 points, making that team the winner.
Scoring:
A team earns 1 point for each bag on the board. If the bag is touching the ground and the board, there are no points given.
A team earns 3 points for each bag that goes completely through the hole.
Objective: Players will toss cornhole bags onto/into the opposing team's cornhole board until the winning team reaches 21 points.
Form two teams and divide the number of bags in half for each team. One person from each team is next to each board, totaling two people per board. Do a coin toss to determine which team will go first.
Players must stand next to the board when throwing their bags. One player from each team tosses a bag, alternating turns. Play continues until each player has tossed all of their bags.
The team with the most points wins the round. Subtract the losing team's points from the winner's points. Award the difference to the winner's score.
Play will continue until one team reaches 21 points, making that team the winner.
Scoring:
A team earns 1 point for each bag on the board. If the bag is touching the ground and the board, there are no points given.
A team earns 3 points for each bag that goes completely through the hole.
TOWER BALL
- TeamsDivide players into teams of 1–4 and line them up 10ft from the side of the tower with one hole.
- TurnsThe team that has advanced the furthest at the start of each turn goes first.
- ThrowsEach team gets four throws per turn to try to advance as far as possible.
- ScoringPlayers earn points for making shots into holes, with one point for one hole, two points for two holes, and so on.
- AdvancingTeams can advance to the next side by making a shot into every hole on that side.
- WinningThe first team to advance around all four sides of the tower and make a shot into the top wins.
- RebuttalThe losing team can try to advance as far as possible during "rebuttal" until they miss a shot.
WIFFLE BALL
Needs: Wiffle balls, bat, bases
How to Play: Divide into 2 equal teams. players will take turns batting in order. there is no bunting. Each team will receive 3 outs per inning. a player is out if they are struck with the wiffle ball (no headshots), they receive 3 strikes, they are tagged or forced out at the base.
no leading off bases.
6 run limit per inning.
How to Play: Divide into 2 equal teams. players will take turns batting in order. there is no bunting. Each team will receive 3 outs per inning. a player is out if they are struck with the wiffle ball (no headshots), they receive 3 strikes, they are tagged or forced out at the base.
no leading off bases.
6 run limit per inning.
WATER KICK BALL
Needs: pools, kickball
How to Play: Team 1 is out in the field; while Team 2 is kicking. The pitcher for Team 1 will roll the ball to a kicker for Team 2. When the kicker kicks the ball, they will run toward 1st base and slide in the kiddie pool.
How to Play: Team 1 is out in the field; while Team 2 is kicking. The pitcher for Team 1 will roll the ball to a kicker for Team 2. When the kicker kicks the ball, they will run toward 1st base and slide in the kiddie pool.
SPIKE BALL
How to play
- Team and setup: Two teams of two players face each other with the net in the center.
- Serving: The serving team starts the point by hitting the ball off the net to the opposing team. The receiving team must be a minimum of 6 feet from the net until the ball is served.
- Hitting the ball: Players can use any part of their body to hit the ball, but it must be a clean hit, not a catch or throw.
- Hits per possession: A team has up to three hits to return the ball to the net.
- Alternating hits: Teammates must alternate hits. A player cannot hit the ball twice consecutively.
- Simultaneous hits: If two teammates hit the ball at the same time, it counts as two hits, and the team is allowed one more hit.
- Scoring: A team scores a point when the opposing team fails to legally return the ball. This can happen if the ball:
- Hits the ground
- Hits the rim or the net twice
- Is hit out of bounds
- Is not returned to the net after the third hit
- Illegal hits: Catching, throwing, or hitting the ball with two hands is a fault.
- Double hits: A player cannot hit the ball twice in a row.
- Simultaneous hits: Two teammates hitting the ball simultaneously is counted as two hits, and a third hit is required.
- Rim and ground: The ball hitting the rim or the ground is a fault.
- Hinders: A defensive player who is in the way of an offensive player's legitimate attempt to play the ball must call "hinder" to replay the point.
- Scoring: Scoring is similar to volleyball. A point is scored when the opposing team commits a fault.
- Winning a game: Games are typically played to 15 or 21 points and must be won by a two-point margin.